Optionalbase_Base number of steps per second to run
Optionalbeat_Generate entities on beat
Optionalfrequency_Frequency range for life generation impulse
Optionalhealth_Number of seconds between health checks
Optionalhealth_Check for and correct common unhealthy states
Optionalimpulse_Decay filter applied to the life generation impulse
Specific configuration for the 'game_of_life' effect.