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    Interface GameOfLifeEffectConfig

    Specific configuration for the 'game_of_life' effect.

    interface GameOfLifeEffectConfig {
        base_game_speed?: number;
        beat_inject?: boolean;
        frequency_range?: "Beat" | "Bass" | "Lows (beat+bass)" | "Mids" | "High";
        health_check_interval?: number;
        health_checks?: "None" | "All" | "Dead" | "Oscillating";
        impulse_decay?: number;
        type: "game_of_life";
    }
    Index

    Properties

    base_game_speed?: number

    Base number of steps per second to run

    30
    

    1

    60

    beat_inject?: boolean

    Generate entities on beat

    True
    
    frequency_range?: "Beat" | "Bass" | "Lows (beat+bass)" | "Mids" | "High"

    Frequency range for life generation impulse

    'Lows (beat+bass)'
    
    health_check_interval?: number

    Number of seconds between health checks

    5
    

    1

    30

    health_checks?: "None" | "All" | "Dead" | "Oscillating"

    Check for and correct common unhealthy states

    'All'
    
    impulse_decay?: number

    Decay filter applied to the life generation impulse

    0.05
    

    0.01

    0.1

    type: "game_of_life"